Examples: Expert Astronomer, House Purchase,
Quicken finance and many, many more. These programs
allow you to type in some data and see its effect either typed or
simulated on the screen.
Computer-Aided
Learning (CAL):
Examples: Success Maker, GCSE Revision
Courses, Flight Simulator. Concerned with teaching you how to do
something - marks your work, keeps a score and uses this to offer
more work appropriate to your ability, before moving you forward.
Can provide simulations of real and hazardous situations for
training purposes and for the more advanced games.
Multimedia information software:
Examples: Microsoft Encarta Encyclopedia, DK - The
Human Body. Outputs information in the form of text, image, video
and music. Not necessarily any tools provided for input, except
to provide a search facility or choices which may be selected to
guide you through the content.
Games:
Examples:
Solitare, Chess, Lemmings, Dune, Star Wars. These
programs often simulate or model real or imaginary situations.
Control
software:
Used to program (control) external devices, e.g..
traffic lights and car manufacturing where simple and repetitive
tasks are required. Often used in situations that may be
hazardous, e.g. bomb disposal, paint spraying, handling
radioactive substances, moon buggies, space probes, satellites.
Feedback from sensors is usually involved to finely tune the
level of control, e.g. the magnetic loop on the road at traffic
lights in remote rural areas to detect the presence of a vehicle
and cause the lights to change to green.